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Unreal Engine - Wwise
Honours Project - Sound Design, Audio Implementation, Game Design, Level Design
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UE4 and Wwise Audio Implementation Demo
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This my University Honours Project. This was a prototype game in which I was investigated audio as the forefront sensory mechanic. The player would have the task of navigating through a mine shaft using only their ears.
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Unreal Engine - Wwise
Soul Cave - Sound Design, Audio Implementation, Dialogue Recording, Narrative Design, Script Writing, Gameplay mechanics

SoulCave UE4 Sound Re-Design
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This project revolved around narrative audio design. My influence for this project came from my experience playing Hellblade: Senua's Sacrifice by Ninja Theory. Using Wwise binaural bus configuration I was able to take a more realistic specialization approach.
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Unreal Engine - FMOD
Boom Platoon - Sound Design and Audio Implementation

Boom Platoon by Psyched Up Games
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Boom Platoon is a tank turn based death match in which up to 4 teams battle it out, until the last player stands. This game was created by Psyched Up Games and released onto itch.io. I was the sound designer for the team.
Unreal Engine
Game Audio Implementation - Cave Demo - Sound Design and Audio Implementation

UE4. GAI. Cave Platromer. Audio Redo. Demonstration
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Sound Design
Field Recording




Synthesis
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