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Unreal Engine - Wwise

Honours Project - Sound Design, Audio Implementation, Game Design, Level Design

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UE4 and Wwise Audio Implementation Demo

UE4 and Wwise Audio Implementation Demo

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This my University Honours Project. This was a prototype game in which I was investigated audio as the forefront sensory mechanic. The player would have the task of navigating through a mine shaft using only their ears.

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Unreal Engine - Wwise

Soul Cave - Sound Design, Audio Implementation, Dialogue Recording, Narrative Design, Script Writing, Gameplay mechanics

SoulCave UE4 Sound Re-Design

SoulCave UE4 Sound Re-Design

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This project revolved around narrative audio design.  My influence for this project came from my experience playing Hellblade: Senua's Sacrifice by Ninja Theory. Using Wwise binaural bus configuration  I was able to take a more realistic specialization approach.

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Unreal Engine - FMOD

Boom Platoon - Sound Design and Audio Implementation

Boom Platoon by Psyched Up Games

Boom Platoon by Psyched Up Games

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Boom Platoon is a tank turn based death match in which up to 4 teams battle it out, until the last player stands. This game was created by Psyched Up Games and released onto itch.io. I was the sound designer for the team.

Unreal Engine 

Game Audio Implementation - Cave Demo - Sound Design and Audio Implementation

UE4. GAI. Cave Platromer. Audio Redo. Demonstration

UE4. GAI. Cave Platromer. Audio Redo. Demonstration

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Sound Design

Field Recording

Synthesis

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